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Affinity configuration modified
Loading HAL Affinitys
GPU: Use Graphicscard to do correlations.
Normal: Use N - 1 cores fully (N is the amount in your computer). If the computer has only 1 core, that one is used but not fully.
Force: Use all available cores fully.
WARNING: When changed from GPU to another value or vice versa a full correlation is triggered on next startup of the Kernel!
Independent: Only CMY or Colorwheels are used. If CMY is used, Colorwheels are set to white, and other way around.
Merge: CMY and Colorwheels are used together to have Colors merged.
False: In case Value is out of bounds, min / max value is set, e.g. Setting Pan = 200° on a Device with Max Pan = 110° will set the 110°.
True: Out of bounds values will be ignored, e.g. Setting Pan = 200° on a Device with Max Pan = 110° will set nothing, Device won't move.
This defines whether the HAL tries to fallback to a different Strobetype in case multiple devices with differnt Strobetypes are selected.
Fixed: Only Devices with choosen Strobetype will strobe, others strobe will be switched off.
Default: HAL tries to fallback to Linear. If linear doesn't exist, strobe will be switched off.
Any: HAL tries to fallback to Linear. If linear doesn't exist the first available Strobetype is used.
This defines whether the User defined values for e.g. W / A / UV in colors take precedence over the HAL calculated.
True: User defined value is taken if existing.
False: User defined value and HAL calculated are mixed HTP wise.
This defines how the HAL handles shared wheels (e.g. Colors and Gobos on the same wheel).
FreeUp: Wheel is considered free when a default value (e.g. White for Color or Open for a Gobo) is set. Other value takes precedence.
LTP: Whatever last value is set, it will be kept until new value overrides it.
Color Model
Colorwheel Mode
Shared Wheel Mode
Extrapolating between Preheat and Limit
Ignore out of Bound Values
Gobo Correlation GPU/CPU Usage
Strobe Emulation On Time [ms]
Fixed Strobe Type
RGB Plus / White UTP Mix Mode
Fixed Rotation Type
Fixed Raw Type
GPU