Exit Zen
1114
../src/Windows/SceneList/SceneListView2.cs:1254
Select preset
1115
../src/Windows/SceneList/SceneListView2.cs:1264
No presets available.
1116
../src/Windows/SceneList/SceneListView2.cs:1264
No presets
1117
../src/Windows/SceneList/SceneListView2.cs:1289
Action:
1118
../src/Windows/SceneList/SceneListView2.cs:1296
Select cuelist and action
1119
../src/Windows/SceneList/SceneListView2.cs:1308
No other cuelists available.
1120
../src/Windows/SceneList/SceneListView2.cs:1308
No cuelists
SceneEditView.buttonOK.Text
../src/Windows/SceneList/SceneEditView.i18n.cs:13
OK
SceneEditView.buttonCancel.Text
../src/Windows/SceneList/SceneEditView.i18n.cs:14
Cancel
SceneEditView.Text
../src/Windows/SceneList/SceneEditView.i18n.cs:16
Cue Timing Editor
SceneEditView.columnDeviceGroups.HeaderText
../src/Windows/SceneList/SceneEditView.i18n.cs:17
Name
1125
../src/Windows/SceneList/PE/SceneListNode.cs:188
Open
1126
../src/Windows/SceneList/PE/SceneListNode.cs:189
Open in new Window
1127
../src/Windows/SceneList/PE/SceneListGroupBranch.cs:24
Cuelist Groups
1128
../src/Windows/SceneList/PE/SceneListGroupBranch.cs:47
The "{0}" branch contains all cuelist groups in the project. Cuelists can be added by Drag & Drop.
1129
../src/Windows/SceneList/PE/SceneListGroupBranch.cs:57
Number of cuelists
1130
../src/Windows/SceneList/PE/SceneListGroupBranch.cs:130
Create Cuelist Group
1131
../src/Windows/SceneList/PE/SceneListGroupBranch.cs:160
New Cuelist Group
1132
../src/Windows/SceneList/PE/SceneListBranch.cs:42
The "{0}" branch contains all cuelists in the project. Cuelists can be connected to executors by Drag & Drop.
1133
../src/Windows/SceneList/PE/SceneListBranch.cs:52
Number of Cues